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New “Offset” input in Set Handle Position node Selection input in the Resample Curve node Triangulate node now has a selection input Instances can be removed in the Delete Geometry node Map Range node now has a vector data type optionīoolean Math node has been expanded with more operationsĪttribute Statistic node now has a selection inputĪdded Line and Pivot Point outputs in String to Curves node Grid mesh primitive is now multi-threaded Set Spline Type node is now multi-threadedĭisplaying large node trees nearly 2x faster Realize Instances node is now multi-threadedĪccess speed in Geometry Nodes up to 40% fasterĭomain interpolation now only calculates necessary values Improvements to multi-threading with medium loads up to 10xĢ-3x speedup processing single values with field nodes Memory usage reduced up to 100x in large fields Many nodes are now multi-threaded and use less memory. Gives the angle between the normals of two manifold faces.īlender 3.1 brings performance in Geometry Nodes to the next level,
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Outputs a separate index for each piece of connected vertices in a mesh. Provides access to the surface area of each of a mesh’s faces. Gives access to edge vertex indices and their positions. Gives access to each face’s vertex count and the number of faces connected by an edge. Gives access to the number of vertices and faces connected to each vertex. Return the size of any attribute domain, like the number of vertices in a mesh.Īccess the scene’s current time directly without drivers. The Compare Floats node has been upgraded to be more generic. Reverses the normals of selected faces by reversing the winding order of their vertices and edges. Transform a mesh’s faces into vertices and vertices into faces. Merge selected mesh vertices or point cloud points within a given distance. This new primitive is similar to the Curve Circle, but it can create an incomplete circle.
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In this example a procedural chocolate bar is achieved with multiple steps of simply extruding and scaling. The long awaited Extrude node finally made it into Blender! Now a whole different approach to procedural modeling is possible. The Spreadsheet now lists Volume Grids info such as grid name, data type, and class. See at a glance how fast your nodes (including Node Groups) are performing. Mark Node Groups as Asset, drag & drop from the Asset Browser into Shading, Geometry Nodes, or Compositor. This fully elevates them to be their own domain now and enables a powerful workflow by completing the pipeline where realized meshes can inherit data from instances that inherit data from points that inherit data from instances… you get the picture. Instances can now also have their own dynamic attributes! Search for math functions or blend modes.Īvailable in Geometry, Shading, and Compositor nodes. Speed-up your workflow by dragging sockets to get a list of automatically filtered nodes.įiltered by matching socket types, see only what can be connected. Notice how the Random Value node changes to match the socket type. Merge OpenEXR renders with Adaptive Samplingīlender’s ever-growing procedural system gets 19 new nodes, including mesh modeling tools, access to time, advanced Fields control, incredible performance improvements, fewer unnecessary updates, and much more. Point Clouds can be generated with Geometry Nodes or imported from other software. The new Point Cloud object can be rendered directly with Cycles to create sand, water splashes, particles or even motion graphics. Lower values are better.Ĭurrently supported on Apple M1 computers running macOS 12.2 or newer,Īnd Apple computers with AMD graphics cards running macOS 12.3 or newer. Render time per sample on an Apple MacBook Air with M1 processor.
#SIMS 4 STUDIO BLENDER 2.78 UPDATE#
Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release.Ĭycles now has a Metal GPU backend, contributed by Apple.
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